Long Road, but I got there.

After 2 and a bit years of being choked, arm locked and numerous dislocated digits and bloody noses, I got my Brazilian Jiu Jitsu blue belt this morning.

Posted in lifestuff | 1 Comment

Release Post

Hello All,

Release details here:

Please keep in mind this is a very early alpha prototype. There are a stack of changes due to go in, but with the standalone due any day, we decided to release early and see what people made of the first early release.

Thanks

shinkicker (luke)

 

Posted in DayZ 2017 | 13 Comments

Quick Update

Sorry for being so quiet, I barely get time to update this blog.

Its been very busy testing this week, and the server builds are now compete and 2017 is running on the latest 174 code.

Its looking 98% on that we will release Friday night in time for the weekend.

Thank you for all you comments and suggestions, I have been guilty of not replying and apologies for that. I will try to get back to everyone as soon as the dust settles.

 

Posted in DayZ 2017 | 11 Comments

Nom, Nom, Nom

Posted in DayZ 2017 | 3 Comments

DayZ 2017 – The Trailer


Download Video with Vixy.net | Convert YouTube to MP3

 

Many Thanks to Karwin Leutscher for making this.

Posted in DayZ 2017 | 4 Comments

Celle 174 + Twitter

Celle 174 is out.

Find the files here:

With Map

For those that already have the map, as the map code does not change (@mbg_celle2)

Without Map

Also a few people have been asking for a twitter account to track progress on 2017, I have one now theshinkicker

Posted in celle, DayZ 2017 | 5 Comments

DayZ 2017

Well I have not even got round to posting this to my own site yet!

A new project (as if I did not have enough on already)….

5 years on in Chernarus.

Now only a handful of survivors are left and they are much more hardened, ragged bunch.

Gone are the military grade weapons, the helicopters, and scarce is the food and medical supplies.

Living off the land is more of a needed skill then zeroing a sniper rifle. You’re much more likely to die to a machete attack over a can of beans, then an AS50 from 700m away.

Things are going to be hard in this port. It won’t be for everyone.

I wanted to do this after seeing what I did not like so much in Celle. With Celle in hindight I think I put too much in. I now want to go back to basics and really focus on what made rockets mod really tick with players, and that was scarcity and threat.

I have some modeling to do (females), but there are five survivor models who all look like characters from ‘The Road’ or the ‘Book of Eli’. Quite a few other plans, but I will see if I can get basics working first before saying anymore.

 

 

 

 

 

 

 

 

 

 

 

 

 

Posted in Uncategorized | Tagged | 51 Comments

New Features for Celle V2

Ok, going to put my nuts on the line here and let on about the next set of features I am working on. Doing this ramps up the pressure a bit and makes me more accountable.

I learned a lot from the first release, namely don’t put something out before its ready or get persuaded into letting out early releases. I won’t be making that same mistake again, but mentioning what will be in, keeps the heat on my ass to getting it finished.

This will also likely be my last project with DayZ I expect, so its out with a bang. There has been to much politics around as of late and I have been spending to much time getting caught up in it (my own fault).  Its time to do what is fun again and what I enjoy and do it whether people like it or not. One thing I learned through releasing the Celle port was you can’t make everyone happy, all of the time. Some will complain about not enough loot, others will complain about there being too much. At the end of the day I am going to do what I did last time and make a port that I like.

I will also be hanging around here on my own blog more where I got so much good feedback when starting out. I am not ring fencing or bailing out, I just want to focus on what’s important.

So without further ado..V2 (Furchtbar edition) will have the following, unless I am totally blocked by something outside of my control.

Gyrocopters.

Already have some prototypes working and they were in the test release which everyone really enjoyed, but they were too buggy, so I needed to pull the plug on them. I think these are pretty realistic addition to have. They are simple machines with a two stroke engine and a basic welded frame. They are steeped with Danger too. There is no auto hoover on these and when you lose control it gets FUBAR quite quick. You also make a fun target for anyone with a long range weapon who sees you bumbling precariously past  (A Lee Enfield will be night nights for you).

I just need to redevelop the hit detection so they can be damaged and repaired and work in some damage camos.

It has a low blade profile (hint, hint) – Anyone remember this scene from Dawn of the Dead?


Download Video with Vixy.net | Convert YouTube to MP3

 

Deployable Camo Nets.

I located some existing addons on armaholic and have a pending OK to get from the dev. But looking at it I should not need to tailor the addon code I hope. The main thing is currently the deploy call is an init function which is part of the vehicle. My plan is to have the nets as spawnable items in MilitarySpecial areas, they are going to be rare too. I have a prototype working, just needs more tweaking. My plan is to have them as inventory based items to deploy and stow as you need them.

I hope to achieve two models:

Vehicle Camo Nets:

 

Sniper Camo Nets

Might use a special backpack for deploying these.

Finish off the Zed Skins.

Some of the German players will recognise these:

MOAR Vehicles!

Military and Civilian. Keep posted for more news. The Audi Quattro will be coming back as a few people asked why it was removed from the test build. The skoda will be fixed and brought back in.

More interactive elements and making home.

Players loved the fact that you could open garage doors and find a car inside. Doorbells went down well as did the Airport features (all thanks for mondkalb). I am going to build on this.

I want to make camps more of a fun place to be and make conditions present to set them up, so I am going to drop objects on the map to facilitate camp making more (build them and they will come).  There will be some other random objects that can be used for camp fire entertainment.

General Tweaks.

  • I am going to reduce Military Spawn even more and turn some of the existing barracks into standard Military instead of Military Special. Also reduce the amount of G36′s spawning.
  • I am going up Zombie spawns areas so they appear in woodland, outside of typical locations and  make their kicks and whacks hurt even more.
  • I am going to populate the north more.
  • I am going to make Celle town centre into even more of a psychological f**k up then it already is. It won’t be a nice place for care bears to hang out and share pepsi’s.

 

Release Date

Date? I don’t know, I am not going to commit this time as getting the first release out consumed me to much. I have a family, a day job and other things that need my time too. But I will be plugging away near on every evening.

Some other news.

Bliss will be including the map, this should see more Celle servers around. If you plan to host it and want to change anything (within reason), they let me know and I will try to help out. Hosting companies, I am not against you using Celle, I am well up for it. I just don’t want the bisigns / credits changed, that is the only stipulation.

Play with Six will host the update files which will make update SO MUCH easier. If you have not checked it out, do, its a great app and they made a shit ton of improvements.

Posted in celle | 3 Comments

DayZ Celle now on Play With Six

Play with six, is now hosting the DayZ Celle files. This way whenever an update comes out you can be sure you have the latest set of up to date files. Its also a good app, so well worth a look as it hosts all of the other DayZ maps and other awesome mods such as Ace and Project Reality.

 

Click here download play with six.

 

Posted in celle | Leave a comment

Celle Out of Beta with Server Release

Hello Survivors,

Pleased (well more relived) to announce Celle is now out of Beta and that V1.0 (aka Metal Dave) is now available for general play and Private server use.

How to get sum!

Download the mod using play with six.

A list of fixes and known issues are:

Known:

  • Spawn sometimes appears above the ground in the ATV base.
  • Zombies run along the bridge like little children and fall off the side into the water (a good bug if you ask me!). This is due to the bridges temp state (it  can be blown up).
  • Skoda Octavias removed due to too many dodgy hit markers being present and needing a recode. Other candy added to make up for it.

Issues Resolved:

  • Helicopters crash sites no longer spawning in debug planes.
  • Hueys now spawn in the massive aircraft hangers with the big opening doors (makes for dramatic take offs).
  • Loot now spawning in military observation cabins at the firing range.
  • The Crashed Troll Huey in the center of Celle which would kill players on entry has been removed and replaced.
  • Database class and hitpoints being incorrectly copied over, now fixed in the server release.
  • Makarov rounds no longer spawning in residential areas.
  • Loot ratios toned down.
  • Slightly less metal dave zombies spwaning…Nah! Just kidding, rock on dave, eat some MOAR survivor brains you strange flower you!

Server Release.

Currently we have files for pwnoz0rs / (former anti_rocket) build, the bliss guys have been in touch and this should be available very soon.

Download Here:

https://github.com/s…/zipball/master

Install structions!

https://github.com/s…b/master/README

Any issues, hit me up on opendayz.net in the celle forum, or add me on skype – all23down or in here.

Posted in Uncategorized | 1 Comment